Knowing where to start a project can be difficult, so we're dedicating this page to giving you everything you need to inspire a worthy idea.
Design: to conceive or execute a plan; to create, fashion, or construct.
Criticize: to consider the merits and demerits of (something) and judge accordingly; evaluate.
Hack: to jury-rig or improvise something effective; a clever or elegant technical accomplishment, especially one with a playful or prankish bent.
Guerrilla Green: to make something more ecological with unofficial means and resources, usually in a reactionary and critical manner.
The best way to start thinking critically is to evaluate your own spaces. Walk around your school and observe.
How do you feel in this space?
What does this space make you want to do?
What sorts of activities would best work here?
What are some problems with this space?
Is it too light? Too dark?
Does the space feel too hot? Too cold?
What do you think would make this space better?
Is there a lot of waste around you? Or perhaps potential to reuse?
How often is the space used?
Could it be better utilized?
Once you can answer these questions, you will be able to come up with an idea that works best for your school, and is most effective.
For the educator we have provided a basic lesson plan, and a supporting slide-show to help you help your students wrap their heads around guerrilla-style design intervention.